Capping
Created: 2022-06-08 02:32:53 as feature by waeq17
Modified: 2023-02-19 08:31:54
Unlisted: No
Watchers:
Status: accepted(new)
Project: Idrinth's Tweaks - Weapon Familiarity
The first idea is a %cap on just how much your character can improve with one tool. I'm thinking this can be done via an MCM menu so players can decide themselves, and the default can be something like 20% or so.
The second idea is making an SSEdit patcher or utilizing SPID perhaps, to give some bonuses to mid-high level npcs. I'm thinking they can start getting bonuses around level 30 or 40. Level 70 or 80 characters can reach the 20% bonus cap, but I'm not sure about the exact balancing to be honest. In a perfect world, this too would be adjustable via an MCM menu, but I think that might actually be too much to ask.
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Idrinth
2022-06-08 11:33:29
The limit is a good idea, will add it.
I'll likely use SPID for that, ActorTypeNPC+Level filtering, it's planned, but I don't yet have the balancing nailed down.
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waeq17
2022-06-08 23:16:53
I'm very glad to be of help!
I don't know the exact balancing either, but I'm sure you will be able to come up with something.
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AlbainBlacksteel
2022-11-22 02:09:21
Request for the limit: have an "unlimited" option for those of us who love to powergame.
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Idrinth
2022-11-22 02:26:59
It's currently unlimited, haven't yet figured out how to best handle capping